Mushihimesama pc download






















Large gems begin to be awarded when the chaining bar flashes red, and awards double gems if the player quickly switch to the focus shot at this point. While the focus shot is being used, the chaining bar quickly depletes, and when it is empty, any enemies killed with the focus shot as well as cancelled enemy bullets will award blue gems, which award large amounts of points based on the value of the score multiplier , but simultaneously decrease the multiplier value in the process.

As a result, the flow of scoring in Maniac Mode is to build up the score multiplier by picking up regular gems, "cashing in" the multiplier in exchange for points once it gets high enough, then repeating the process.

Ultra Mode is the most difficult mode of the game, and is one of the most difficult modes in any of CAVE's shooters and, arguably, in any video game. Enemy fire is much more dense, and the game's difficulty is cranked to the maximum even from the very beginning of the game. Ultra Mode uses most of the same scoring mechanics of Original Mode, though the score counter changes color in increments of 2, rather than , and increasing the counter does not increase enemy bullet speed.

If the player is successful in reaching the final boss without using a continue, two very difficult "True Last Boss" forms are added to the final boss fight.

The Xbox port of Mushihimesama Futari adds a significant amount of content: Both visual and game play related. Besides the convenience of having access to multiple different versions of the game in the arcade, v1. Novice Mode is intended for newcomers to the genre, and offers a very lenient and well-tuned learning curve for those looking to work their way up to the normal modes of play. Novice contains the same three difficulty settings from 1. Aside from those changes, each Novice mode is the same as its respective "normal" game mode.

Arrange Mode is a wholly-remixed version of the main game, offering a new gameplay experience. In Arrange Mode, players control both Reco and Palm and are able to switch between them at will. Arrange Mode also adds bullet-slowing and bullet-reflecting mechanics, which form the basis of its gameplay. Each character has a counter which goes up depending on who is in reserve and who is the active player. The active player's counter goes up by maintaining fire on enemies and collecting gems, whereas the reserve character builds up their meter by being in close proximity to but not touching with their hit box enemy fire.

The larger the counter, the stronger the bullet slowing property of the reserve character by using regular shot. If the reserve character has any value greater than 0 in their counter, they can ricochet enemy fire by having the active player use focus shot. If both characters obtain a max counter of , focus shot activates "fever mode," which quickly depletes both meters but offers virtually complete invincibility by destroying all bullets currently on screen and replacing them with large gems, in addition to the usual ricochet properties.

In addition to the gameplay additions, all versions of the game allow the player to choose between "Arcade" and "Xbox " modes; Xbox mode features higher-resolution graphics compared to the original arcade game, whereas Arcade mode eschews the graphical enhancements and exists for arcade purists.

There are no gameplay differences between the two modes. The game also includes a huge array of visual customizations, including graphics filters even including one setting that displays the game in anaglyph 3D for use with 3D glasses , the ability to add and customize extra windows to the game display for example, the counter can be zoomed in and placed somewhere easier to see , and also the ability to rotate the screen to support play on a vertical "tate" monitor orientation.

The Xbox version also includes leaderboards for high-score tracking, and the ability to save, upload, and download replays. Xbox Limited Edition copies of the game came packaged with a two-disc arranged soundtrack for both Mushihimesama and Mushihimesama Futari, and also includes a version 1. The Limited Edition also features different box art from the standard edition.

An action figure modeled after Reco was created, and may be purchased separately from the game itself. There is a decent selection of weapons and options that you can use as you take down the bugs and make your way to the epic end of level bosses. No that is not some kind of cheesy Burger King reference, but this game has some fantastic difficulty settings. You can play it on normal arcade which gives you a very fair challenge. There is also a novice mode here that is designed with people who are not veterans of the bullet hell genre.

I think that this is a great way to ease your way into the world of Mushihimesama Bug Princess you can also play a really tough ultra-mode that is not for the faint of heart.

This was already a great looking game, but the version I am talking about is the most recent release and that truly does bring this amazing bug world to life. The game looks stunning and there is some fantastic imagination in regards to the bug design and there are some fantastic background images. I would bet that many people would be surprised to hear that this is based on a game that is the better part of 20 years old.

You can also change the size of the screen; you can even play it in vertical mode if you want a more authentic arcade experience.

Bug Princess also has a tremendous and very fitting soundtrack that goes perfectly well with the action. The Original and Novice have three levels of difficulty, from which you can choose different scoring mechanics between the Simplified Original and the more intensive Maniac and Ultra modes.

Also, there are Normal and Arrange and Score Attack game options that you can play online in the leaders of all three modes. They all create the same basics of the game, but each mode approaches it a little differently. You must be logged in to post a comment.



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